MochiAds in Multiplayer games

Polaris666Polaris666 said

4 months ago | Post #1
Can Mochiads be used in a game using the multiplayer API?

Maybe i'm just doing something wrong, when I try to put a pre game ad it shows up properly, but when it is done, the screen remains black and the sign in of the development server never shows up.

I made the game using Flex only, no Flash. To set up the preloader that will show the add and then load the game I'm trying to use the Preloader.as class that comes in the folder examples\mxmlc of the latest Mochi API.

Any help would be appreciated.

Polaris666Polaris666 said

4 months ago | Post #2
Turns out I was just being dumb as usual. But now I have another question regarding Mochiads.

In order to use their distribution service I have to send them the files for my game, so they can distribute them among their partners.

Now that's cool, but a multiplayer game using the Nonoba API also uses a .DLL, is that DLL of any use outside of Nonoba.com?

ChrisChris said

4 months ago | Post #3
Goto your game, on Nonoba and click the share tab. Then download the wrapper file from there.

That file can be distributed and uploaded anywhere, while still making the entire configuration and mp process work

/Chris

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